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Shahrokh Shamalinia
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  • 3D GAME: The Island This is a project we did to test the possibilities that CryEngine 2 had to offer in terms of daylight system, camera movement, textures, terrain, and Particles. All the creatures used here are from CryEngine library
    We were a group of two people and project time was 18 days.
    Music by: ATB
        2012 Game Design
  • 3D GAME: Platinum Peaks This is a project we did to learn the possibilities of CryEngine 2 in creating environments. The vegetation and the characters are from CryEngine library with some modifications. Models, textures, materials, AI system, and terrain are done by me and my colleague at Binary Arts Team.     2012 Architecture, Game Design
  • 3D GAME: Parallel Shadows This is a 3d environment design I did using Unreal Development Kit. It is the story of a college student that has to go through a spooky path to the 3rd floor in search his mobile phone in the library. The schools physical change and the obstacles represent the real fears and worries of a typical college student that have to be tackled: graduation, job, professional life, etc.     2012 Game Design
  • 3D GAME: Unlearn This is a video capture of the Unlearn game-play made for the Human-centered Interactive Design course, Spring 2011. It is about a dream-like experience in 5 different levels with each level introducing one oddly contrasted object: a piano in the middle of desert, a ringing old phone in the middle of woods, etc.     2011 Game Design
  • CINEMATICS: Booshehr This is a cinematics part from our tests with CryEngine. Modeling was done using 3dsMax and ArchiCAD, textures in Photoshop.
    Music: Chopin
        2012 Game Design
  • 2D GAME: KUBIX KUBIX is a Flash game that merges geometrical simplicity with everyday complexities for children. It tries to be a fun way to abstract the real surrounding world to children and reward them with poems and moving butterflies!     2012 Game Design
  • 2D GAME: Guess Book Can you remember names of those faces in your Facebook friends list?! Be quick! Time is running!     2012 Game Design
  • iOS 3D Puzzle: Laser Lab This is a first demo of my 3d puzzle game for iPad and iPhone devices. I started the project about two months ago and I am hoping to publish it to App Store in the next two months. I am going through a lot of user testing right now. My main focus at this stage has been to make an intuitive touch control system and make sure the core mechanics are fun to play. Next I'll add more levels up to 24, better looking textures, sound effects, music, and a polished UI.     2013 Game Design
  • BOARD GAME: Tri-Circuit This is my first try designing board games at school. It is a two-player abstract strategic game with a simple goal: connect your Home Base to the opponent's Home Base by making a continuous circuit of the same color. I learned a lot during conceptualization, prototyping, and user-testing.     2012 Game Design
  • WEB DESIGN: Tadao Ando Tadao Ando is one of today's greatest architects. The website tries to follow with his minimal and mostly simple architecture.     2012 Web Design
All works © Shahrokh 2011.
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